Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. NE Medium humanoid (human, orc) Init +5; Senses darkvision 60 ft.; Perception +13. Sacred Killer CR 8. Level. Feats Combat Reflexes, Deflect Arrows, Dodge, Great Fortitude, Greater Vital Strike, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (control water), Vital Strike Skills Acrobatics +15, Intimidate +16, Perception +23, Stealth +3, Survival +12, Swim +30 Sneak attack isn’t multiplied, but everything else is. Prerequisites: Improved Vital Strike, Mythic Vital Strike, Vital Strike, base attack bonus +11, 5th mythic tier. An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. Half-orc cleric 1. Aura frightful presence (150 ft., DC 20), selective antimagic aura (20 ft.) Defense. SPECIAL ABILITIES. Greater Vital Strike: Quadruple weapon damage. Normal: Vital Strike only applies on the first attack of each of your turns. Assassin 2. If not for this limit, this feat would be the most important feat in the Vital Strike chain. Defense. Vital Strike (Mythic) You can strike your foes with incredible force. (It seems odd to suggest mythic vital strike and the vital strike chain when it is so easy to gain pounce as a champion (and you can move as a swift action with an attack anyways) but I'm almost certain it is correct, though probably better as a guardian fighting style.) The following is a break down of the new options available to players; what’s good, what’s bad, and how things work. Mythic Trial 8: Defeat Phomandala (Sorcerer (Wildblooded) 13 (Serpentine/Envenomed bloodline)/Archmage 7; 22 Dex, 12 Int, 22 Cha; Acrobatics +24, Escape Artist +22, Knowledge (Nature) +7, Stealth +27; remove Dodge and Vital Strike, add Combat Casting, Eldritch Heritage (Fey), Skill Focus (Knowledge (Nature)), Stealthy; remove entangle, hideous laughter, deep slumber, tree stride, add … Int. Grasping Strike. Prerequisite: Vital Strike. Improved Vital Strike (Combat, Mythic) You can deliver blows that shatter bone and liquefy internal organs. If you use a great sword with Greater Vital Strike, you multiply your Str damage by 8, not 4. Still, +6 damage with no penalty is pretty great. drd7/mnk5/brb5. Vital Strike (Mythic) You can strike your foes with incredible force. 1/day-greater death knell aura (DC 24), mythic circle of death (costs 1 mythic power, DC 24) STATISTICS. Bonus: The user gains a 50% chance to apply their Vital Strike damage on attacks of opportunity as well as on the first successful attack of each turn. In their place, I would go for improved lightning reflexes/iron will, sundering strike, maybe the vital strike and mythic vital strike … Here are the key points. It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. He uses Spring Attack, Lunge, and Improved Vital strike to make hit-and-run attacks. Feats Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike Greater Vital Strike. Edit. Mythic Weapon Artifacts. But that's not accurate. drd8/mnk5/brb6/fighter 1. HP. Cleave M , Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (Flail), Improved Critical M (Heavy Ballista), Improved Sunder M , Improved Vital Strike, Power Attack, Toughness, Vital Strike M. Fort +9. AC 31, touch 7, flat-footed 30 (+1 Dex, +24 natural, -4 size) hp 199 (18d10+100) Fort +6, Ref +9, Will +10. N Colossal Construct (Colossus, Mythic) 1. Vital Strike implicitly defines "weapon damage dice" as the die or dice that you roll for damage with a weapon. Improved Trip(M), Greater Trip, Hard Throw, Improved Natural Attack (Slam), Improved Vital Strike, Greater Vital Strike, Greater Bullrush, Toughness(M) Skills Acrobatics +36, Climb +33, Fly +36, Intimidate +53, Knowledge (History) +28, Perception +38, Sense Motive +38, Survival +38, Swim +53, Languages. Improved Vital Strike: Triple weapon damage. Class and Path Abilities. This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity. barbarian 2. swift foot. The legendary Yoshitsuna is one of the most powerful weapons to ever grace the multiverse. barbarian 4. swift foot . Prerequisites: Vital Strike, base attack bonus +11. 5. hp 68 (1d8+6d8+2d8+24). Vital strike lets you do your 4 swings worth of damage in one single swing, mythic vital strike multiplies all bonuses as well The plan is to use vital strike instead of full attack, you concentrate on single standard action attacks and do a full 4 times damage when you hit During Combat The duelist drinks his potion of invisibility, and gets into a tactical position. barbarian 6. swift foot. Mythic Vital Strike will allow me to multiply all modifiers by the number of damage dice I deal with Vital Strike. XP 4,800. Init. SQ alternate form, mythic creation, mythic resilience. 309 (23d10+183) Immune. Assassins. Strength Score - 36 +13 mod without titans rage: +31/ 31/ 26/ 21/ 16, 3d6+73, 20 x3, With Titans Rage Mythic Vital strike, +31, 12d6+298, w/o crit, +free bulrush or trip on any vital strike. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. Improved Vital Strike. AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge). As for the feats, while I admire the core approach you took, I would remove weapon focus, multiattack, awesome blow, blind-fight, improved overrun and possibly even ability focus and bull rush. Languages. Prerequisites: Improved Vital Strike CRB, 5th mythic tier. Our five mythic feats will be Mythic Eldritch Heritage, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, and Mythic Weapon Specialization. CTP’s Guide to Pathfinder Mythic Adventures Introduction A new pseudo-subsystem for Pathfinder has been released in the form of Mythic Adventures. Construct Traits, Fire Absorption. Vital - Improved Vital - Greater Vital - Mythic greater vital - devastating strike Power Attack - Mythiic Power Attack - Fighter Archetype Greater Power Attack. Devastating Strike: This feat is severely limited by the +6 damage bonus cap. While their Mythic passives are what makes them stand out from the rest of the shop, the Mythic items also feature beefy stats and great buffs. Fort +7, Ref +11, Will +6; +1 vs. poison. Benefit(s) : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit ) by the number of weapon damage dice you roll for that feat. Winter’s Strike. Rogue 6. Probably use mythic power attack and mythic vital strike as your two mythic feats. SQ Immortality, Shape Change … Devastating Strike allows me to add +2 damage to my Vital Strike per additional set of weapon damage that I deal, so +2 with Vital Strike or +4 with Improved Vital Strike. Languages Common. Melee. Don't I wish. drd8/mnk5/brb6. Alternate Form (Ex) As a full-round action, a flesh colossus can break apart into four composite creatures. Said to possess immense power, it is believed to be able to destroy planets with ease and is deemed the sword equivalent to a nuclear weapon. Vital Strike is per default an attack action (a standard action) -if so, are both weapons modified with the benefits of vital strike? Rage Power. Base Atk +18; CMB +26; CMD 49. Str 24, Dex 20, Con–, Int 14, Wis 25, Cha 27. Vital Strike is per default an attack action (a standard action) -if so, are both weapons modified with the benefits of vital strike? PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. My point with Mythic Vital Strike is that, due to poor wording, you multiply the damage due to Str by the number of weapon damage dice you roll. N Gargantuan construct (colossus, mythic) Init +5; Senses darkvision 60 ft., low-light vision, tremorsense 120 ft., x-ray vision; Perception +16. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Common. Mythic and Legendary items were recently revealed via the League of Legends official twitter account.. Classic editor History Comments Share. 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